Abinnek

Adrui

Asmos Bison

Bahamut

Bison

Black Emperor Python

Bolobuss

Cerbant

Cesterene

Cindrei

Coppertail Constrictor

Floravira

Furhelst

Greatwolf

Horse

Kalmoross

Kivlit

Modrune

Ouzlug

(Mime) Raven

River Crocodile

Redcap Python

Silverback Python

Tanimun

Tiamat

Trickworm

Triton

Vios

Creatures and Species of The Hanjia Empire

I'll add more and more to this list over time also. This one will be kept in a-z order.

Abinnek

These tall, stately creatures resemble large deer, but, with fairly long necks held upright, and oddly strong forequarters, sloping into their hindquarters. Unlike antelopes, they gallop like horses rather than springing, at most paces, though they seem to have the 'springing movement' ability, which is the method of locomotion they must employ in order to outpace most horses. They are used as mounts in Hanjia, and are usually only found truly wild in the north, but escaped or abandoned ones may appear elsewhere and exhibit the same wild behaviour. Due to their height from head to hoof, at least 8 feet, and their sloping backs, they are hardest to ride even when tame, and nigh impossible without the special correct saddles. They will accept being stabled near horses, but nowhere near Greatwolves, which they can either smell or sense. Though they are skittish and therefore are better behaved when they have a single, known rider over a long period, they can manage with a different rider of similar build.

Abinnek have five spirit gates, bonding Dextecen to their Third Eye gate, apparently to facilitate their footing, and the scent-sense increasing morph Metrende to their Breath gate. Their Heart gate bonds a strange null essence that is expressed as an omnidirectional shockwave ripple, but it is not strong enough to function as defense against most creatures, leaving many to wonder as to the purpose of it. Their Core gate binds a random, unpredictable essence, though it is often Levitation, and their Aura gate binds Ajinaera, useful both for footing, and for keeping a rider 'attached', which is part of the reason they were trained for riding in the first place, though getting them to use it can be difficult.

Adrui

The earth dragon, the only dragon unable to fly, due to its small wings and lack of Levitation. These dragons are said to have hide that cannot be pierced by any regular weapon, and though they cannot fly, they are actually remarkably fast overland, even when carrying heavy loads. As fast as, or faster than, horses. Adrui are heavyset and are usually between 12 and 18 feet long, with rather short tails. They are excellent mountain climbers, though they are not good at swimming. They are also capable of bashing boulders with their heads, and other creatures who find themselves on the receiving end of an Adrui's skull bash usually fare no better than the boulders. An Adrui's breath is a spray of powerful acid foam, and the only protection from it is to get out of the way altogether. Their second breath ability is a strange spray that hardens most any material it touches, usually used on Earth enchanted items, where it practically doubles their power. Adrui are just about the most common of all the dragons, but are considered dangerous since they usually tend to be hungry, and are not above preying on injured people they find. Usually, however, Adrui are capable of surviving on vegetarian diets for awhile before needing to find meat to eat. Adrui hide is so very hard, that although it can be used in many ways, it is almost impossible to cut into the required shape, and so this practice is only done by skilled professionals. Their claws and fangs have no real value, but are used in decorative items. These dragons can be found, rarely, nearly anywhere in the Empire, except the Badlands and the Sinjira area. They are nearly never found in forests, and do not frequent the coast.

Adrui have six spirit gates, with Resilcen bonded to their Third Eye gate, and their Breath gate bonds the more powerful, natural equivalent of Valbreik, which is somehow used during their skull bashing attack. Their Heart Gate bonds a strong Seismos Ruge, and their Upper Core gate binds an essence that is somehow connected to their acidic breath. Their Lower Core gate binds a tremor sensing essence specific to them, and their Aura gate binds Solidara, increasing their already formidable defensive abilities to incredible levels.

Asmos Bison

One of the Hanjian equivalent of the "Big Five", creatures other than Dragons and Leviathans that should be considered just as, if not more dangerous. These gigantic Bison stand eleven feet tall at the shoulder, nearly twice the height of a man. They weigh, on average, three thousand pounds at the least. Despite this, they are herbivorous, and do not attack for food. They do, however, attack on sight for nearly any other reason. Their extreme aggression is tempered by nearly nothing, and the only way to deal with an encounter with one is to fight or flee. Fortunately, they are quite slow, and seldom particularly capable of catching up with anyone who is not carrying far too heavy a burden. Generally, unless in a strong group, or aiming to prove some extreme strength, everyone is advised to run as soon as they see one. On top of this, despite their general rarity, it is not unheard of to find a pair of them traveling together, making them even more dangerous. They are found scattered over the plains and grasslands and pastures of the Empire, and have the ability to hold their breath long enough to walk across the bottom of the Leor River. They have been observed to even eat underwater river grasses in this manner.

Asmos Bison have only four spirit gates, bonding Strencen to their Third Eye gate, and the powerful Lowing essence, their genus-specific sonic essence, to their Breath gate. Unlike the bellow of a Cerbant, the volume and frequency of this can cause people great pain if their inner ear is not shielded. Their Core gate bonds Agnic Quake, and their Aura gate manifests Solidara, making the creatures even more formidable in direct combat.

Auroch Ox

The Auroch Ox is five feet tall and weighs only around nine hundred pounds, making these creatures even smaller than the domesticated cattle of the Empire when fully grown. They form slightly smaller herds than wild Bison normally, but herd together more often. Auroch oxen share the savannahs and plains of Hanjia with their domesticated cousins, the breed of cattle raised by the ranchers of Danrei. They are seldom outright aggressive, but will attack if disturbed, or sometimes if a traveler passes too close. Their herding behaviour is normally the greatest threat, since their horns are quite long and sharp, suited to goring creatures around the size of people. Their meat is very similar to that of the domesticated cattle, and in most cases is considered exactly the same for purposes of preparation for consumption.

Wild Bison have only four spirit gates, bonding Strencen to their Third Eye gate, and a Lowing essence, a genus-specific sonic essence, to their Breath gate. Unlike the bellow of a Cerbant, the volume and frequency of this can cause people great pain if their inner ear is not shielded. Their Core gate bonds Agnic Quake, and their Aura gate manifests Solidara, making the creatures even more formidable in direct combat.

Bahamut

The regal celestial dragon, with the greatest direct power of all the dragons. Bahamut range from 12 to 20 feet in length, and their wings are strong enough to allow them to easily carry people through the air. They have powerful forelimbs and can easily carry off even the smaller breeds of cattle, their apparent favorite food. Their breath instantly vaporizes any 'undead' or sub-ethereal creatures, and shadow Elementa people have been said to suffer excruciating pain from a photon breath blast. Photon breath has positive effects on Celestia enchanted weapons, however, increasing the power in them. It is said that the legendary Spear of Crystal Light was simply a normal spear owned by a dragon tamer whose Bahamut would breathe upon it before every battle. Of all the dragons, these are the least likely to be seen, and almost never eat or even fight people. Their shimmering scales are used as reflective coating for armor and often line lamps. Bahamut are said to be the most powerful of all the dragons, but their power is all direct, and they have no capability to summon power from anywhere but their own forms. Some have been said to exhibit healing ability, a property also attributed to the fangs, scales and claws from their remains. Bahamut are basically free roaming over the entire Empire, with no particular areas where they are seen more often, or less often, except perhaps the coasts and the Vesper Mines themselves.

Bahamut possess six spirit gates, with Dispecen bound to their Third Eye gate, and the more powerful version of Megnaflare bound to their Breath gate, their Heart gate binds a strange essence that acts both as a Mira Shimr, and as a sort of Aesl effect. The mechanism by which this is achieved is unknown, but it is assumed that at least one of the two occurs due to the pure will of the Bahamut and their high Dispersion. Their Upper Core gate binds Levitation, and their Lower Core, Diem Fieros. To round it out, their Aura Gate binds Catharsis, making encounters with them very difficult to handle if they get close.

Bison

Standing at six feet tall and weighing in at up to twelve hundred pounds, these herding grazers share the savannahs and plains of Hanjia with their far removed cousins, the domesticated breed of cattle raised by the ranchers of Danrei. When encountered in the places that most people frequent, or when traveling, they can potentially be found in large groups. Though not often aggressive, they are also not quite docile, and if attacked or somehow otherwise provoked, they will bring their wild strength to bear against any challenger. Fortunately they do not exactly coordinate well, but facing more than one at once is still notably difficult. Their meat is similar to that of the domesticated cattle, though a bit less flavorful and slightly tougher.

Wild Bison have only four spirit gates, bonding Strencen to their Third Eye gate, and a Lowing essence, a genus-specific sonic essence, to their Breath gate. Unlike the bellow of a Cerbant, the volume and frequency of this can cause people great pain if their inner ear is not shielded. Their Core gate bonds Agnic Quake, and their Aura gate manifests Solidara, making the creatures even more formidable in direct combat.

Black Emperor Python

One of the Hanjian equivalent of the "Big Five", creatures other than Dragons and Leviathans that should be considered just as, if not more dangerous. These gigantic Pythons are usually twenty feet long at the least, with very powerful bodies, and are completely black, with scales that shimmer indigo blue at certain angles. They weigh up to eight hundred pounds, almost all of which is muscle and a very solid skeletal structure. Their name was given them by the 6th ruler of Hanjia, Carthor, who remarked, upon being told that the Emperor was the most powerful being in the land and should act accordingly, corrected his advisor, saying "When you have met one of the great Black Pythons our soldiers tell us of and judged its power lesser than mine, then you may say that." Fortunately for the traveler, not only is the Black Emperor generally too large to miss, for an observant person, it is also relatively slow in overland pursuit compared to other snakes, though it is not so slow as to guarantee escape if the fleeing person is heavy-laden. They are completely solitary, and also rare, both of which help the creature itself. Its primary method of ensnaring prey relies completely on its massive size. When not moving, a Black Emperor is so still, and so large, that other, less intelligent creatures do not recognize it to be what it is, at times even tripping over it. This causes the beast to 'spring' into action, coiling instantly, using its ridiculously powerful Gaav Howl, which it somehow always seems to have at the ready when resting, and proceeding to encircle and crush its unfortunate prey. All Hanjians, from the first age that they show enough intelligence to understand, are taught to avoid and fear these great snakes, treating them with the respect one would of a creature called 'Emperor'.

Like all large Hanjian constrictors, the Black Emperors have five spirit gates, with Strencen bonded to their Third Eye gate, and amazingly, their Breath Gate binds Noventa Collapsor, which they can apparently survive easily even if they trigger it up to just a foot away from their own head. Their Upper Core gate bonds a powerful Aegenesis, and unlike the other species, this does not vary, though it is slightly less effective in such large specimens. They manifest Gaav Howl from their Lower Core gate, and Osmolysis from their Aura gate.

Bolobuss

This large flightless bird, usually about 2 and a half feet tall, has a reputation for being 'intelligent yet stupid'. Bolobuss are intelligent in the sense of finding food and mates, but somehow seem to have developed nearly no defense against predators other than fast running and good hop-flight ability. Due to their musculature, their meat is tough, and only the largest of predators, i.e. Ral Griffons, Dragons, and Wyverns, will normally eat them.

Bolobuss possess four spirit gates. Their Third Eye gate binds an essence that appears to act as some sort of organic sensor, and their Breath gate contains a morph that reinforces their beaks. Their single Core gate binds the atmospheric flooding essence TammHeir, and their Aura gate, Excelera, for unknown reasons, since they nearly never use this.

Cerbant

The powerful wild boar of Hanjia stands only about three feet tall, but is very heavy and also largely aggressive, living in forests mainly, but also roaming some grasslands. It is solitary, and actually completely omnivorous, displaying no preference between meat and greens other than the relative difficulty in acquiring the former. For the most part, they resemble pigs, but have more powerful forequarters and short, often slightly dull tusks. The meat of these creatures is too tough for most to eat without tenderizing or mincing/grinding, but it is a delicacy when properly prepared. For some reason, juveniles of this species are almost never seen, and when seen, are not with their parents, leaving many confused as to how many are born usually and how many birthed reach adulthood.

Cerbants have four spirit gates, with Resilcen bonded to their Third Eye gate, and a 'Bellowing' essence bonded to their breath gate. The effect of this is unknown since it seems to have no effect on people other than being rather loud. Their Core gate binds a slow morph that seems to reinforce their jaw to support their tusks for charging attacks, and their Aura Gate normally binds Fenefora, though a few have been observed to have Solidara bound to this gate.

Cesterene

The ice dragon's power is drawn from its agility and healing abilities. Cesterenes are usually capable of carrying at least one person through the sky, despite their slender bodies. A Cesterene can be up to 35 feet long, but about half of this length is its powerful tail, one of its main means of defending itself in combat. They are not greatly agile in the air, but they can usually hold their own against most other dragons. Cesterenes eat fish and small mammals, but for some reason do not like to consume birds. They eat often, having the ability to slow their digestion to allow them to store food longer when they cannot find food quickly enough. They dislike eating people, or having anything much to do with them at all. They are generally the most difficult of dragons to train. A Cesterene's breath attack is a powerful blast of freezing air which, if controlled, can increase the power of Ice elementa gear. Their claws and fangs have no real use except in medicine, promoting quicker healing, but their scales and skin act as excellent insulators, and Cesterene skin-lined blankets are not all that rare in Hanjia. Strong Cesterenes are said to have the ability to spiritually heal their tamers. They can be found generally near the Snow Peaks and Ruddmar Ruins. They also have some other, stranger areas where they can be found such as the Bunkun Marshlands, Kinleire, or in the Buniki Forest or the Forest patches along the Leor River. Due to this they may also appear near Puld Aest or Shimise, and the Leor River Delta.

Cesterenes have six spirit gates, binding Precicen to their Third Eye gate, and the stronger original version of Flaveis to their Breath gate. Their Heart gate binds the atmospheric flood essence MistWeave, and their Upper Core gate binds Regenera. The Lower Core gate binds Levitation, as in nearly all Dragons, and their Aura gate binds Secelera.

Cindrei

The flame dragon's great physical power allows it to throw itself directly into a frenzied battle with full confidence that it will be the creature left standing at the end. Cindrei have quite balanced, yet powerful bodies, ranging from 15 t0 20 feet long, and their wings are capable of easily lifting their own weight, as well as about three hundred pounds extra, in most cases, easily through the skies. Though Cindrei are powerful fliers, they are not very agile in the air. They do not mind rain, but they hate swimming, since the water cools the underside of their bodies far quicker than they like. A Cindrei's breath is ignited ionized gas, and so it is not very hot in itself, but the intensity of the flame jet melts anything in its direct path. These dragons love to eat meat of almost all other land creatures, and of all the dragons, these are the most likely to eat people, though it is still a relatively rare occurence. Cindrei will also sometimes eat the meat of other dragons, but will not usually kill them for this purpose. Their scales are used in oven linings and such things due to the incredible heat resistance they display, and their fangs share this remarkable property. Cindrei can also exert some control over existing flames close by, and their breath will increase the power of Fire Elementa gear. Cindrei can be found anywhere in the Empire except the Snow Peaks and some of the areas near Bunk. They also are less frequently encountered near waterways and coastal areas. They are encountered in forests more often than other dragons are, though they seldom start fires there and usually avoid fighting.

Cindrei have six spirit gates, with Strencen bonded to their Third Eye gate, and the powerful original version of Hezsfaci bonded to their Breath gate. Their Heart gate bonds the atmospheric flood essence Fyreside, and their Upper Core gate binds a strange 'Pyrokinesis' essence that allows them control over any burning flames in their vicinity. Their Lower Core gate binds Levitation, and their Aura gate binds Fenefora.

Coppertail Constrictor

The smallest of the 'dangerous' Hanjian constrictors, the Coppertail is so named because its body tapers from black at the head into a distinctive copper color at the tail. This coloration apparently confuses some creatures that the snake preys on, as they associate the black scales with the danger, allowing the snake to 'hide' in areas that do not conceal its entire body, among other things. The Coppertail seldom even reaches six feet in length, and only weighs as much as an average person. As such, they do not generally attack people for food, but purely because they are more territorial than most other snakes of the type. They lack any serious offensive ability to defeat people when encountered alone, however they are known to hunt in packs, and when doing so, they coordinate their attacks quite well. Even so, normally not even three or four of these creatures can bring down a sufficiently skilled or alert person. One peculiarity of them is that they are remarkably difficult to deceive, seeing through illusions almost as if they simply have no ability to perceive the illusion to begin with.

Like all large Hanjian constrictors, they have five spirit gates, with Reflecen bonded to their Third Eye gate, and a variant of Kitrende bonded to their Breath gate. Their Upper Core gate bonds a moderately powerful Aegenesis, or, in this species' case, more often Levitation. Coppertails manifest their Strencen, or sometimes Levitation, from their Lower Core gate, and Osmolysis from their Aura gate.

Feathered Ox

The 'middle sized' specimen of grassland grazers of the Hanjian Empire, these bovines are eight feet tall when fully grown and can weigh up to eighteen hundred pounds. Unlike their smaller cousins, they tend to be found alone, more often, though small groups or pairs are not too uncommon. Generally these also share the savannahs with other bovines, but tend to stay closer to water or shade, as their bodies are not as efficient at controlling their heat as the Bison, nor as compact as the Aurochs.. Though not often aggressive, they are also not quite docile, and if attacked or somehow otherwise provoked, they will bring their wild strength to bear against any challenger. Fortunately they do not exactly coordinate well, but facing more than one at once is still notably difficult. Their meat is similar to that of the domesticated cattle, though a bit less flavorful and slightly tougher.

Wild Bison have only four spirit gates, bonding Strencen to their Third Eye gate, and a Lowing essence, a genus-specific sonic essence, to their Breath gate. Unlike the bellow of a Cerbant, the volume and frequency of this can cause people great pain if their inner ear is not shielded. Their Core gate bonds Agnic Quake, and their Aura gate manifests Solidara, making the creatures even more formidable in direct combat.

Flare Mushroom

A small forest spirit that takes the shape of a walking quadruped creature, which looks like a cross between a mole and a large mushroom. Flare Mushroom was the name given to this rarely seen type of creature by people, after witnessing its method of defending itself. A flare mushroom's spores, when released into the air, act as tiny electrical conductors, allowing it to make directed lightning attacks and generate plasma fields. It can also charge solar energy to release it in beam discharge form, and it can also use explosive fire attacks using myconid bombs and flaming leaves or petals.

Flare Mushrooms are indeed at least partly biological creatures, and their abilities are connected to their three spirit gates. Their Third Eye gate binds the atmospheric flood essence Fyreside, and their Core gate, its counterpart Spark Iris. Their Aura gate binds an essence of great interest to most researchers, as it seems to allow the creature to absorb solar energy, as well as some radiance essences.

Floravira

These tend to live in the Bunkun Marshes, where they are actually quite peaceful. But, being plants, they are relatively mindless, and conjurors can often cause them to be possessed by evil forces, for the purposes of doing their bidding. They are not particularly dangerous, considering that they are weak against both Ice and Fire attacks, but Earth, Lightning, Water and Celestia power tend to have much less effect. Floravira are happy creatures, who pose no real threat under normal circumstances, and love nothing better than to soak their 'leg roots' in water and turn their petals toward the sun all day. However, if they feel threatened their razor sharp leaves which are usually very long and thin, can be used to slash, to defend them.

Floravira have only three spirit gates, with Resilcen bonded to their Third Eye gate, and an indistinct essence in Core gate which they use to sense tremors. Their Aura gate binds the water-ground essence Gelvos Mire.

Furhelst

The wyvernlike wind dragon, a creature with nearly no direct physical power (when compared to others of its size). Furhelstra range 30 to 40 feet in length, but like the Cesterenes, their tails make up most of this length. Unlike Cesterenes, they do not use these tails in battle, since they have little control over them, and they are not very strong anyway. They use their tails for balance in their aerobatic maneuvers. Furhelst are the most agile of nearly all creatures, in the air, and so usually eat birds that they catch en wing. They have extremely sharp claws that they use in combat, and huge wings. They can carry large weights through the air, but when doing this they tire quickly. It is much easier for them to fly carrying just their tamer, and they can reach great speeds in this way. Furhelst are quite intelligent, and are known for being able to make reliable deliveries to places they have visited. In battle, they use their speed and the powers of the wind, as well as an interesting breath attack. A Furhelst's usual breath attack takes the form of an explosive ball of compressed air, although they can use their secondary breath attack, a simple blast of energy that causes a high wind. This second attack is the one used to increase the attributes of Wind enchanted gear. Their claws and fangs are used for their extreme sharpness, but their hide and scales are not of much use, usually only being made into clothing or light armor. Furhelstra live near the Almica mountains in the middle of he country, and their roaming range is quite large from there. They do not venture too far north except if going to the Zek Ravine.

Furhelstra have six spirit gates, binding Reflecen to their Third Eye gate, and a partly biological Chaosphere to their Breath gate. Their Heart gate, in turn, bonds a modified Sheir Lence, and it is actually their Hand gate that bonds what Dragon Tamers have learnt and converted into Veynwing. Their Core gate binds Levitation, and their Aura gate, Epherisis.

Greatwolf

These large solitary wolves appear to be somewhat distant cousins of the more abundant subraces of Lycan. Unlike nearly all other wolves, they do not hunt in packs, but can occasionally be encountered in mated pairs. These tall, lean wolves stand only four feet at the shoulder and most weigh around two hundred and twenty pounds, in the wild. Greatwolves bred for riding are often quite a bit larger, though even at the smaller size their power allows them to carry smaller individuals. They have strong jaws, and occasionally use their claws in combat also. Found everywhere in the Empire, though not very often, they are most likely to attack if hungry, and leave travelers be, otherwise, though distracting them with other food seems to be ineffective. They tend to avoid areas too near towns or areas that are frequented by dragons or other large creatures, therefore they do not go into the Badlands much. Greatwolves have been trained and tamed as mounts by Hanjians, though this practice is vastly different from taming and riding horses or abinnek. It is much more dangerous also since wolves that the average person can ride also tend to be very stong. They behave more like companions than most horses, and must be tamed and bonded to be ridden. They will usually allow no other rider unless it is extremely necessary.

Greatwolves have six spirit gates, binding the -cen essence corresponding to their element, to their Third Eye gate, as people do. Their Breath Gate bonds Vergent Howl, as the Lycans do, and their Heart gate again is the same as that of people normally, binding the atmospheric flood essence of their element. Their Upper and Lower Core gates, though often somehow related to their element, may also be fairly 'random', and their Aura gate, like that of people, normally bonds their elemental -ra essence, though this has been observed to not be the natural state of young Greatwolves, who usually at some point in their life release the essence bound there if it turns out to be useless, and it becomes their elemental aura essence instead.

Hanjian Horse

The Hanjian breed of horse originally comes from the wild stock of the Kankanet Plains in the north. They are fairly hardy, but not very tall, slender creatures, mostly runners, and nearly never bred for power or to act as beasts of burden. Special bred horses are in fact usually needed to carry heavier people, another reason why they are seldom used to pull much beyond the occasional carriage. They are grazers, well suited to survival and long trips, as their essences are used to maintain stable body temperature, comfort, and hydration levels. When trained well, they are quite loyal.

Horses have five spirit gates, with Reflecen bonded to their Third Eye gate, and a special essence that allows them to breathe without losing moisture, in their Breath gate. Their Heart gate binds the atmospheric flood essence Fyreside, useful in cold weather or at night in some cases, and their Aura gate binds Secelera, to keep them cool in hot weather and when running. Their single Core gate almost always binds Swift, though occasionally a horse with Strencen bonded there is found. These are prized for their particular ability to carry and pull much greater weight, once they are taught to harness that essence.

Kalmoross

The long-necked thunder dragon, a creature with very unique applications of its power. Kalmoross range from 20 to 35 feet in length, but their main torso is only a little more than a third of this. They have long necks and tails, making them look quite regal when they raise their heads. Kalmoross are also horned dragons, with the ability to generate static between their horns to create small localized lightning bolts, or to act as conductors in lightning storms. They fly well, and powerfully enough to carry more than one average sized person, but their aerial mobility is severely limited when carrying passengers. They prefer to eat vegetarian style, but this is mostly fruit and actual vegetables. They do not like grass or herbs. They will usually drink a surprising amount of non-saline water, but are generally afraid of waterways. When Kalmoross do eat meat, it is almost always of 'mystical' creatures. They do not eat people, but have been known to eat other creatures in desperation. A Kalmoross' breath attack is a gas which is instantly ionized by a bolt from its horns. They use the lightning from the horns themselves to increase the power of Lightning enchanted gear. Their claws and fangs, though sharp, are usually not that prized, and their hide is actually a conductor rather than an insulator, so it has various uses.

Kalmoross can be found nearly anywhere in the Empire but are less frequently seen near mountains, even the Vesper Mines themselves. They also avoid the coast.

Kalmoross have six spirit gates, binding the 'Horn Bolt' essence to their Third Eye gate, and the original version of Zeschel, which, by itself, is actually only about as strong as that used by people, save for the biological aspect. Their Heart gate binds the atmospheric flood essence Spark Iris, and their Upper Core gate binds an essence that allows them to reverse polarities or absorb electrical attacks. Unfortunately most people cannot use this, as it is linked to their body structure. Their Lower Core gate binds Levitation, and their Aura gate binds Excelera.

Kivlit

These quadrupedal reptiles are about three feet long normally when fully grown. Abundant in most of Hanjia, their diet consists mainly of large insects, rodents, and carrion. Due to the particulars of Kivlit reproduction, they can be kept as 'pets', though this term should be understood to be loosely used. A female Kivlit incubates the egg within its body until only two or three days before hatching, then finds a safe place to finally 'birth-lay' it, usually near a food source for the hatchling. If such an egg is found and taken into a household, the Kivlit will consider the house the central point of its territory and can be slightly trained, despite the fact that the creatures possess no Heart gate. They do not innately display elemental affinity, but may develop resistances. In the wild, they are generally non hostile to people and even in pairs, need not be considered particularly dangerous. If attacked, they will generally try to run, or leap at their opponent, going for the face.

Kivlit possess four spirit gates, with Paralysis bound to their Third Eye gate, and a breath attack that spreads their neurotoxic saliva into the air, basically "Poison Breath", bound to their Breath gate. Like most non-sentient creatures, they have a singular Core gate which binds a random essence, usually an aura enhancing one, whereas their actual Aura gate has Refractil bound to it, granting them general invisibility-at-will.

Leviathan

The most powerful of creatures, Leviathan can grow to be up to a hundred feet long. They are such powerful swimmers that they leave a wake when they lift their heads out of the water, and their tamers are easily pulled along behind by rope, skiing over the water barefoot, usually. Leviathan eat only other aquatic creatures, and cannot leave the water. They can summon energy to create waterspouts, and a flick of a Leviathan's tail is a brutal thing to endure. They can also use these tail movements to create large waves. Mostly, though, Leviathans are known for being very resilient and quick to heal, although reviving one whose physical form has been destroyed takes a long time and a lot of effort. Leviathan scales are used in armor, since the material is light, and at least as tough as mithril, but both buying it and having it made are ridiculously expensive. Swimming in Leviathanscale armor is obviously much easier than in any type of ordinary metal armor.

Minu

A small catlike creature that lives solely in the Ruddmar Ruins upon the plateau. Minu are about one and a half feet tall and two and a half feet long when fully grown, not counting tail. Their elementa vary as much as that of people, and their physical form is highly dependent on their elementa. There does not seem to be any known method for taming a Minu, and so no one in Hanjia has any. They live in a large communal group in the ruins, and are generally peaceful. Minu only appeared after the resurrection of the 'abomination' Lujiki, and their existence is thought to be linked to his.

Modrune

These are far larger than other burrowing rodents, larger ones standing at nearly five feet tall when they rear up onto their hindquarters, usually to knock over a young sapling for a full meal of tree roots. They eat the roots of trees and shrubs almost exclusively, and are especially fond of bulbs such as onions. They possess powerful crushing jaws and teeth, as well as claws for unearthing their food. In general, they are semi-aggressive, attacking if a person comes too near to them, but they are not fast, and seldom if ever pursue those who flee before combat.

Modrune possess six spirit gates, with Strencen on their Third Eye, and Kitrende bound to their Breath gate. Their Hand gate binds a morph that strengthens the tissues that support their claws, and their Heart gate normally manifests Gaav Howl. To further assist their digging, their single Core gate binds Agnic Quake. Finally, they have been observed to use Solidara from the Aura gate when threatened.

Ouzlug

Basically a giant slug, it tends to look more like an ooze monster when it is not moving. A living emulsion of oil, fat cells, and strong alkali, it attacks with its bodily fluids, and is capable of using, and losing, up to half its body mass, or even more, if it is large, in this way. Other creatures avoid them for varying reasons. They are aggressive at times, but exactly what it is they are attacking for, is unclear. Their alkaline jets can break down some items, but mostly only cause painful effects on exposed skin. They use their body to absorb and break down plant matter and some animal matter, causing them to vary in levels of stench and toxicity.

Ouzlug have only two spirit gates, with Lexenera on their Aura gate, and a multimorph on their Core gate which allows them to change and hold shape, as well as assisting them in their varying forms of locomotion.

Ral Griffon

An interesting combination of bird and beast, the Ral Griffon is a three tailed creature with a thick fur collar and the body structure of a large cat. Ral Griffon's heads are rather oddly shaped, not particularly resembling any known species, though they have a hooked beaklike mouth structure. Unlike most bird's beaks, this is covered in a thin skin layer. They are famed for having very perceptive and intelligent looking eyes. A Ral Griffon's wings are quite large, and when not carrying a person, they are very agile in the air, capable of using their sharp claws to tear into opponents, and elementa blasts depending on their innate elementa. Wind Elementa Ral Griffons are the most agile in the air, and conversely, Earth Elementa Griffons prefer to stay close to the ground below them when flying or fighting in the air.

Mime Raven

The physically largest of all the species of Raven. These black birds, which can grow to be two feet 'long', are highly intelligent and capable of understanding speech if tamed. They also gain the ability to speak rather soon after this. Though they do not have quite enough understanding to speak in grammatically correct sentences, they can relate the words they mimic to the idea that spawned them, and so can communicate basic concepts and understand what they are saying. Their feathers have some small 'magical' property, namely, slight energy absorption. In the wild, juveniles of this species congregate into groups known as 'conspiracies', and may hunt for food in this manner. Such a congregation of Ravens may sometimes attack people, mostly to get the food from them, but once they attack, someone almost always gets hurt, and so, groups of them are considered dangerous. Solitary ones, or male-female pairs, are much more likely to only attack in a territorial or defensive manner.

Mime Ravens have six spirit gates, with Focucen bonded to their Third Eye gate, and their Perfect Mimicry essence, a vocal skill, bonded to Breath (this essence allows them to go beyond speech and actually mimic sounds and voices perfectly). Their Hand gate, manifested through wings, bonds the sphere attack of their elemental affinity, and their Heart gate bonds the corresponding atmospheric flood essence, as they apparently never possess affinity for the Earth element. Their Core gate essence seems to be random and seldom if ever manifests in wild Ravens, and their Aura gate almost invariably bonds the special 'racial' essence Raven Illusion, which allows them to project the image of something they have seen, around themselves or in some cases nearby. This ability can make an attacking conspiracy seem to be far larger than it actually is.

Redcap Python

These large snakes live nearly everywhere, except in the Badlands or mountainous areas, usually. They are constrictors, with the tendency to swallow prey whole. The Redcap Python, called so for the distinctive large red area on its head, can grow to over eight feet long, and weigh twice as much as most small people, sometimes reaching three hundred pounds, after a meal. Occasionally, they travel in pairs, usually during their 'courtship' displays. Despite their 'low to the ground' restriction, they are dangerous if provoked into combat, and their ability to track prey is uncanny. The Redcap Python specifically has the tendency to move quite fast for something its size, able to keep up with quite a few people. Once it closes the distance, it usually wraps around, or bites into, the victim's leg, depending on the ease of either, to knock them down, then aims to wrap around their neck and choke them to death.

Like all large Hanjian constrictors, they have five spirit gates, with Strencen bonded to their Third Eye gate, and a variant of Kitrende bonded to their Breath gate. Their Upper Core gate bonds a powerful Aegenesis, or, in some rare cases, Catharsis. They manifest Gaav Howl from their Lower Core gate, and Osmolysis from their Aura gate.

River Crocodile

These creatures live in the Gohoda River and can sometimes be spotted in the Muran River. They also can occasionally be found wandering the Savannahs in the southern half of Hanjia, but they are not fast nor agile on land. They are very powerful, and often hostile, but not indiscriminately so, tending only to attack people because they perceive them as potential food, when they stay too long at certain parts of the riverbank. They prefer land based prey that comes to drink from the river, or wading birds, and they use their superior aquatic prowess to ensure that such prey has little chance of escaping their jaws. Most consider these creatures extremely dangerous, and are thankful that they do not seem to attack people often.

River crocodiles possess four spirit gates, with Precicen bonded to their Third Eye gate, and Strencen to their Breath gate. Their single Core gate binds a fairly powerful Liquis' Rage, aiding them in dragging prey back into the water, where their Aura gate's bound Osmolysis ensures that their meal cannot escape.

Silverback Python

Like their cousins, the Redcap Pythons, these fairly large snakes live nearly everywhere, except in the Badlands or mountainous areas. They are constrictors, with the tendency to swallow prey whole. The Silverback Python, called so for the distinctive shimmering silver streak down its entire back is about seven feet long normally, and weighs up to two hundred pounds, being slightly more slender than snakes of this size normally are. These ones have a tendency to group together in areas where prey is abundant, especially when dealing with the larger land prey such as people or bovines. This is what increases their general potential threat, as an encounter with a single Silverback is unlikely to leave most people with much more than a few bruises and scrapes. Of all the species of Python, these ones are the most adept at utilizing their spirit energy, possibly because their size allows them to both take a fair amount of damage, and yet manage to still heal themselves fairly easily.

Like all large Hanjian constrictors, they have five spirit gates, with Strencen bonded to their Third Eye gate, and a variant of Kitrende bonded to their Breath gate. Their Upper Core gate bonds a powerful Aegenesis. They manifest Gaav Howl from their Lower Core gate, and Osmolysis from their Aura gate.

Tanimun

They appear to be people, but not. Some bizarre mutation has caused these freakish, or possibly unfortunate creatures, to be almost completely incapable of feeling pain. They are gaunt and usually shaggy, their bodies giving the impression of rotting corpses in some cases, as they have no hygiene whatsoever and take care of neither wounds nor infections which they suffer. As a species, they are relatively developed, roaming in packs on occasion, due to the fact that, despite their inability to feel normal pain, they are quite capable of feeling hunger, and hunt for food quite often. For unknown reasons they have very limited intelligence, leading some to theorize that pain is an essential part of the development of intelligence in a psyche. They are known to attack settlements and people in order to obtain food, and will eat anything but meat or fish. This may lead to a lack of protein in their diet to the point where they appear to have no muscle structure at all, kept alive by pure force of will and spirit energy, if one can call such a state 'alive'.

Each Tanimun has Dextecen bonded to their Third Eye gate, and Metrende, an essence for sharpening their sense of smell, to their Breath gate. Their Hand gate binds Strencen, and their Core gate binds a strange morph that allows them to graft tissues from other creatures into and onto their own bodies, which is part of what keeps them alive, and can make the occasional Tanimun almost dangerous. Their Aura gate binds a powerful Regenera, the other half of the reason why these strange creatures do not simply die, but they tend to use it only when they find that their physical ability is actually impeded by some wound, as they do not otherwise feel the need to heal.

Tiamat

The divine shadow dragon, an ominous and mysterious creature. Tiamat are very rare, found only around the Vesper Mines and the Mountain Molmoresan Border with any frequency, and hard to tame for even the best of tamers. They are also found slightly more often near the coasts, Badlands, Doll Town, and Kankanet Plains, and also near Bunk, Furndush, and the Ruddmar Plateau. They are the only dragons who consistently stand on only two legs, using their forelimbs as hands and their powerful tails for balance. From head to tail they usually measure 16 to 22 feet long, with slender but adequately powerful wings. In flight, they are usually limited to carrying only their tamer, however, and have problems if that tamer is laden down with too much gear. They are not particularly agile in flight, unfortunately, even when not carrying anyone. They are quite willful, and love to eat. They will generally hunt nocturnal creatures, and apparently can consume sub-ethereal or semi-spirit beings. They are not greatly fond of eating people, but will sometimes eat those with 'darkness in their hearts' or so it is said. Tiamat rarely come out in the daytime, but can often be seen on particularly overcast days. They will swarm the skies during solar or lunar eclipses, and it is best for all to be indoors when they do. A Tiamat's breath attack is a powerful blast of gravitational force, capable of ripping most things apart altogether. They can also defeat other flying creatures by grabbing them and flinging them earthward within a 'gravity tunnel'. The resulting collision will usually kill the unfortunate opponent on impact, unless it is another dragon. They can increase the power of Shade enchanted gear by fixing it with their mesmerizing Gaze Of Umbra. Their claws and fangs are used in enchantments to absorb spirit energy, and their hide has the incredible property of shimmering when sub-ethereal entities are nearby.

Tiamat have six spirit gates, like all Dragons do, . Their Third Eye gate binds the Gaze of Umbra, a strange essence that is still being studied, its effects are unclear, ranging from terror to mild mind control. Their Breath gate binds the 'original' version of Veld Crush, and their Heart Gate binds another interesting essence, called Shadowfold, usable by a few people also. This essence allows the Tiamat to become absolutely unnoticeable in the dark. Their Hand gate binds a strange strong variation of Gravity Pulse, which allows them to fling their opponents through gravity tunnels. Their Core gate binds Levitation, but even with their Focus, their weight restricts the overall usefulness of it. Their Aura gate binds the atmospheric flood essence Zauv Dimm, used in gatherings and courtship displays mostly.

Trickworm

These voracious creatures have their name because of their powerful ability to morph their bodies, stretching out to lengths of over sixty feet, but only two inches in diameter. Conversely, they can compress themselves into a form much like a ball, about two feet in diameter. In this form they look like a rock, whereas in the other they can look like a very long odd vine. While these forms do not usually fool people, other creatures are often more likely to end up facing a Trickworm. They attack nearly anything, especially the wounded, and their powerful muscular ability to expand and contract makes them formidable enemies. The simplest way to defeat them is to cut them into pieces, but this does not stop the parts from attacking, it merely weakens their attacks. Trickworms have been observed to be able to 'join severed parts together'.

Trickworms have only three spirit gates, with Solidara on their Aura gate, and Resoncen on their Third Eye gate. Their Core gate binds the strange 'elasticity' essence that augments their biological ability to stretch and contract as they do.

Triton

The serpentine water dragon, a creature without much direct physical power. Tritons range 20 to 40 feet in length, but their long serpentine forms are not very powerful. They rely instead on the power of the water in lakes and rivers, or the sky. Though their wings are not very large, they can still carry smaller people through the air. Powerful Tritons have been said to be accompanied by mists whenever they congregate together, and mists tend to flow down into the Vesper City valley during Triton mating season. These creatures are supposed to be able to cause it to rain, and to find water even in the driest of areas. Their small limbs are not much use, but since Triton prefer to hunt birds or large aquatic creatures for their meals, there is not much need for more powerful limbs. Tritons are excellent swimmers, and have a very odd breath attack, which can also be used underwater. A Triton's breath is expelled as a vicious foam, with an extremely caustic alkaline effect, easily able to eat through most substances. Their secondary breath attack is a short ranged energy burst which causes humidity to condense in the air, and can increase the power of Water enchanted gear. Triton scales are used in waterproofing. Tritons never eat people, finding their taste repulsive, and in fact hardly ever resort to eating mammalian creatures at all. They are found most often near rivers and water sources, and near Vesper City at certain times of the year. Most often near the Goda Lake, River deltas, and Bunkun Marshland, and only occasionally in other, non-arid areas.

Triton have six spirit gates, binding Resoncen to their Third Eye gate, and the original biologically boosted version of Sveleis on their Breath gate. Their Heart Gate binds the atmospheric flood essence AfurRain, and their Upper Core gate binds Hydro Stream. Within their Lower Core gate, Levitation is manifested, and their Aura gate binds Lexenera. It should be noted that a Triton's caustic foam breath is apparently purely biological, and at most only assisted by one of their other essences. Which, exactly, is unclear.

Vios

These would be known as 'thunder birds' to any who were not familiar with their species. This large bird of prey, standing at least 3 feet tall fully grown with a full wingspan of nearly ten feet, and weighing nearly thirty pounds, uses lightning essences to help it catch prey. As they are quite large and fairly intelligent, they are easily trained once they accept you as their companions, and are quite powerful. In the wild, they seldom attack people, doing so for unknown reasons at relatively unpredictable times. In most places where they can be found, around the mountain range in the center of the country, they compete for food with Furhelstra, and are indeed sometimes eaten by larger members of that species of dragon. When trained, they do not take well to carrying anything, nor do they follow direct voice commands usually, and are instead 'controlled' via special whistles and body movements.

Vios have six spirit gates, with Dextecen bonded to their Third Eye gate, and a variant of Beven Fleed bonded to their Breath gate. Their Heart gate binds the atmospheric flood essence Spark Iris, and their Hand gate, which manifests in the wings, binds Ionosphere. In their single Core gate, they have Zelfin Bolt, their main method of attack, and their Aura gate binds Ionisis for keeping captured prey from wriggling out of their talons.

Wyvern

The winged reptiles have wings for forelimbs, and their legs are not particularly strong. Wyverns are, on average, about 12 feet long, and are beautiful when gliding, usually using their large wings to glide rather than fly, given their body structure. They can carry average sized people without much trouble, as long as the rider holds on tight. They are extremely good at making deliveries, and can sometimes even be instructed to recognize symbols or colors in order to allow them to deliver to places they have never actually been before. Wyvern have very little combat ability compared to most creatures of such type or size, capable of using only their flight, claws and tackling bodyblows in combat. Wyvern hide, especially from the leathery wings, is used for making various items, although their fangs and claws are considered useless.