All

Light

Lightning

Fire

Earth

Shade

Water

Ice

Wind

Null

Mua

Aesl

Attack

Defense

Buff

Debuff

Summon

Morph

Weapon

Illusion

 


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Essence NameElementRangeDescription
AquasphereWater1-9Concentrated water energy, formed into a sphere, which can be then thrown and guided slightly.
Gelvos MireWater2-9By channeling water energy into the ground, one can cause the ground beneath the opponent's feet to become soft mud or quicksand.
Liquis' RageWater4-8By amplifying and guiding water energy naturally, one can cause a raging waterspout to assault a target.
Hydro StreamWater5-9A complex essence involving manipulating water from the nearest source and directing the stream at a target with devastating force.
Wild MaelstromWater2-5Through specific hand movements whilst channeling water energy, it can be formed into a floating maelstrom that can be thrown like a disc.
SveleisWater3-6Developed by Dragon Tamers, this essence mimics a Triton's humidity breath on a larger scale, causing instant condensation on targets.
LexeneraWater1-9By focusing water energy into the aura, friction forces are reduced and swimming ability is also increased.
OsmolysisWater3-9By focusing water energy into the aura of another through touch, extreme muscular relaxation, and some minor tissue damage, can be induced.
AfurRainWater1-9By flooding the surrounding area with Water energy, a localized area of extreme humidity can be generated.
Lupinira VergelWater6-9Summoning of the 'First Water', which takes the form of a huge wolf and attacks the target with surges of water.
Liquid GloryWater5-8Glory of Water, an ultra-potent elemental Water sprite, appears to do the will of the summoner, drawing on their energy and that of the environment.
Aeon of Ocean WavesWater8-9Emanation of the will of Mesdos, or so it is said, this being takes on humanoid form and attacks enemies with its twisting whip, drawing on the energy of the summoner.