General Information

Apothecary

Blackmith

Book Scribe

Conoce

Courier

Glass Blower

Herbalist

Imperial Guardsman

Imperial Sigil

Imperial Silen

Jeweler

Meister

Potter

Saddlemaker

Stablehand

Tailor

General Professions Of The Peoples of the Hanjia Empire

General Information

This page does not detail every possible job in Hanjia, because that would be a ridiculous undertaking. You are in no way required to choose any of the jobs here, they are simply here because they are the ones least likely to be applicable to a player's life experience, usually due to being something not undertaken in our reality often or at all. The page will be kept in alphabetical order, and other jobs added. Most basic jobs will make around 4-5 silver per hour, work 8 hours a day, and do not get paid for their days off or time not working. For reference, most basic housing costs about 50 silver a week, leaving most people with a monthly 600 silver or so to pursue educations, purchase food, and enjoy luxuries. It is also considered prudent to save some money in case of needing an Aeslmancer. Also, the taxation system of the Empire basically comes down to occasionally doing free work for either Imperial projects, or giving a certain amount of freebies to Imperial Guard members. Some individuals therefore, particularly Rogues and Wanderers, never end up 'paying' any such 'taxes'. Information on any job not listed here can be requested, and it will be added.

Apothecary

A very taxing profession, yet undertaken by many. With little general mass production of medicines, and multiple alternate methods of main physical healing for quite a few ailments, an apothecary normally makes medicines to combat infections and otherwise promote good health of the bloodstream, skin and digestive system, where Aeslmancy is not much help. They also supply Aeslmancers with many of the potions and liquids used in their work. Aside from special order, they can be considered to make around 8 silver per hour, but the work is tiring due to the amount of concentration involved, and working while fatigued nearly always leads to failure except on the most simple concoctions.

Blacksmith

In a non-industrialized world, these masters of the forges are what keep most 'technology' going, and provide things such as armor and weapons for defense and survival. Those who take up this craft do all kinds of work, and most do not specialize much either, simply relying on the sheer volume of such work that is needed, to make their living. Those with renowned skill can make a profit of around 70 silver per day, while those starting out can at least be comfortable with about 40 silver per day, with the occasional special order, as their skills increase.

Book Scribe

A person with generally great penmanship whose main job is to copy the content of a book into another book of the same style and type. Sometimes multiple Scribes work on the same volume. For the most part, Hanjians are literate, reading notices and 'magazines' or letters, but there is no print industry so valuable tomes need to be scribed like this. Usually good pay, up to even 10 silver per hour.

Chronicler

A scribe who is paid to accompany rich, famous or other important persons to document their life, journey and encounters for themselves or the family's benefit. Usually they are skilled in combat but tend to exclude themselves from any involvement with the employer in order not to tamper with their actions and to receive immunity from the results of the group's actions. Their pay varies according to their situation and skill, such as whether or not their lodging and food is paid for. Overall, they can be assumed to make an average of 60 silver per day, if one 'counts' the value of lodging and food into their earnings when their employer pays for that.

Conoce

This is essentially the word used on Mesdos to describe chemists and others who observe and learn the laws and reactions of the physical world. Some do this simply for production, while others research more fervently. Usually the professional ones have at least a few closely guarded secrets which are quite likely to either go with them to the grave, or only be found when their notes are unearthed years later. Some are hired by the Empire for this reason also. There has been a move recently to institute a sort of 'patent' system involving paying royalties to the creator of a concoction, but due to the distrustful nature of most Conoce, this has not met with much success. It is very difficult to estimate the general pay of most, but those involved in straight production and simply following recipes make about 4 or 5 silver per hour. Specialty mixtures often earn much more.

Courier

The lack of very specific postal services within the Empire finds a larger number of this sort of individual employed. Normally they are quite competent fighters or fighter-healer pairs, as transporting more dear and precious items often requires them to be capable of fending off attackers or escaping such. Fairly good money can be made as a courier, with some even making an average of 100 silver a day, but more normally around 60.

Glass Blower

Much like Potters, Tailors, and Smiths, the lack of mechanical mass production facilities in this world results in many more individuals being in this profession. Honest work, undertaken in many places, it is not for everyone, being difficult for some due to the heat and precision involved. One who is able to uniformly produce in bulk is sure to do well in this craft. Though it is only taught in Klu, it is practiced nearly everywhere. Beginners can make an average of 6-7 silver per hour when not working in bulk. Skilled Glass Blowers can make much more on specialty orders.

Herbalist

Often a person that a master Conoce, Chef or Apothecary depends on, Herbalists grow and collect required plants for their customers who do not have time or proper facility to care for such plants. The work requires a great amount of knowledge and experience, most Herbalists spending years in study or apprenticed to those with more experience. This tends to be a lifetime career choice for those who do not go on to become an Apothecary or Conoce, but many Chefs will undergo at least basic training in this. A Herbalist's income is very dependent on their numbers of assured clients, ranging from only 20 silver a day at times, to 90 silver or more. Unlike most professions, they are not considered to have static 'rest days' and therefore their 'pay' applies to every day.

Imperial Guardsman

Hanjia's equivalent of defense force and police, they are highly trained, often working as Imperial security on both small and large scales. They are often housed in relatively luxurious barracks, paid and fed well, since they are required to act not only as police, but as soldiers also. Those who are only trained to act as observers are known as Imperial Tenns, and receive a slightly higher wage, but are not housed in barracks, nor is their food rationed free. Imperial Guardsmen are paid a basic 25 silver a day, whereas Tenns are paid 30 silver per day. Unlike most other professions, they are paid for their rest days also.

Imperial Sigil

Elite and highly trained Imperial Guards, usually acting as bodyguards. They are not allocated any space in barracks, instead housed with the person they are to guard, or their lodging paid for directly by the Empire. They are deployed as soldiers only in the absolute most desperate situations. This is normally a promotion from Imperial Guard or Imperial Silen, when the individual displays loyalty or battle prowess but lacks the military skill to become an officer. They are paid 30 silver per day. Unlike most other professions, they are paid for their rest days also.

Imperial Silen

The Imperial Guard's stealth-espionage personnel. They generally live simple or solitary lives, or masquerade as servants of others in order to remain unknown in daily life. They are usually not assassins, but some of those in the higher ranks are capable. They are nearly never actually deployed as bounty hunters, nor deployed to missions near to where they reside, and are instructed to act as civilians in most conflicts in their area. Their actual salary varies depending on their living situation, but at the very least they are paid 25 silver per day. When living alone and outside of a setup, they are paid 40 silver per day. Unlike most other professions, they are paid for their rest days also.

Jeweler

Also often considered a Goldsmith, this is usually an advanced blacksmith, but just as often it is a person who has devoted themselves to this aspect of the craft. Compared to regular blacksmithing, this is fine, precise work, often delicate and/or tedious, much like making very customized blades or armor is, for a blacksmith. They are not very numerous, at least not those who ply this as their own main trade, as it is usually rather difficult to learn all the requisite skills, and work is a bit irregular. However, they can make profits of up to 150 silver in a single day at times, usually hovering around 50-60 silver a day.

Meister

The term most Hanjians use where we would use the term "Professor". Usually only applied to those who teach philosophy or spiritualism theories. Their work is often difficult, as they must balance research with classes and sometimes the scribing of their own thoughts and research results. They often accept assistance in any of these three areas from potential students, but the life of a true academic is a bit unsure financially due to the number of students who therefore try to get out of paying hard silver. For this reason, only famous Meisters usually make more than around 40 silver a day, however few will let a Meister go hungry.

Potter

Like the Tailor, Smith, and Glass Blower, these are found quite alot in Hanjia. Apprentices are welcome, usually to prevent more experienced potters from needing to do 'grunt work' to fill orders. Pay is normally steady, but the job can be taxing to some. Potters sometimes work in pairs or tries to reduce expenses and rotate use of, and attention on, the kiln. Most potters can make an average of 3-4 silver per hour at first, with their profits increasing as their speed and skill increase. Special orders also help with income.

Saddlemaker

A specialist Leatherworker, much like the Shoemaker, this craft gains the greatest income from taking specialty orders rather than working in bulk, especially since saddles for Greatwolves and Ral Griffons, etc, are often needed by those who ride such creatures regularly. Mostly an easy job where most of the time is spent measuring, gathering materials, and haggling. A little Leatherworking Skill goes a long way. It is difficult to estimate the daily income of a Saddlemaker, especially since they may fall back on regular leatherwork, but it can be considered to be around 70-80 silver on a good day.

Stablehand

It takes a lot of these to keep the Hanjia transportation systems running smoothly. It can be a dirty job at times, but in this case someone has definitely got to do it. Those who can handle mounts other than horses (Wyverns, Greatwolves, Abinnek, etc) are sought after, well treated and well paid by most stables, but they also must work quite hard usually, even when supervising. A basic horse handler makes only 4 or 5 silver per hour, but a more skilled stablehand can make up to 9 or 10 silver an hour.

Tailor

Not to be confused with a general sewing worker that toils in one of the larger clothing manufacturing establishments in the Empire. Tailors design and make custom clothing for their customers and clients, with the more famous ones holding entire fashion shows sometimes. The work pays relatively well if one is skilled, and there is seldom any shortage of clients, even in smaller villages. Subtracting the cost of materials, most tailors can make around 50 silver per day, with special orders spiking this drastically at times.