This town in the Badlands, at the base
of the Hanjia mountain range on the leeward side, exists purely because
of the Ral Griffons that live to the north. The townsfolk are mostly very
skilled Wind elementa who respect these creatures and tame them. The difficulty
involved in doing so is daunting to many, so mostly only the toughest of
people take on this task. The Ral Griffons are often hard to keep under
control, and they fight amongst each other often. The Ral Griffons are one
of the few beast species that actually display elementa, usually displayed
when they puff up their manes, or when their three tails start to swish
in anger. Ral Griffons are usually only capable of carrying up to two hundred
and fifty pounds through the air, so they tend to be either used only for
transportation of people, or of small loads of goods with a light rider.
From Colmair, it is two days east to the 'bandit town' of Keith, and four
days west to Erwule. Two days travel south will reach the town of Klu, and
it is rumored that the magical artifact makers of "Doll Town"
live to the northeast, about three days away. Flying over the mountains
will allow one to reach Guld Aest in a day if there is no trouble with wild
Danrei is another ranching settlement
in the main ranching plains. Generally, cattle are raised in this area,
since they prefer drier grass than sheep do. Danrei has its share of problems,
including the occasional drought, but for the most part, the only real difficulty
the town faces is a defence problem. The settlers here must often take their
herds far from the settlement itself in order to find new growth of grass,
and sometimes all the way to the banks of the Leor River itself, to the
north. The town itself is sometimes raided whilst most of the stronger villagers
are gone. However, this is not much of a price to pay, considering the relative
weakness of the monster hordes that live in the plains. Generally, food
is stolen, but there is no loss of life in the attacks. The people of Danrei
are mostly Ice elementa for some reason (though Water Elementa don't tend
to like the area), a useful thing when it comes to preserving the dairy
products of the farming settlement for transportation to Misild or to the
Capital through Gasrag. Gasrag is two days away, and Misild is two days
away over the plains. A few ranchers that need to make deliveries do so by
Wyvern, however, since carraige trips to Misild take three or four days.
To the west, two days away, is the ranching settlement of Elmori, and to
the southwest, also two days away, is Peshtogge.
Hidden in the peaks of the Hanjia mountain
range, this odd citadel is said to be made up of necromancers with
the power of spirit transfer and reanimation. Their experiments have supposedly
successfully created Golems, transferred human spirits into Golems, and
allowed humans to be reborn in different forms. They are also expert in
summoning the spirits of the dead into dolls and other forms of necromancy.
These people are greatly feared by most, and so the town is not exactly
known to entertain many visitors. The town received its name because
of the large number of animated life size dolls that walk its streets. No
one knows if these dolls have the free will to leave the town or not, but
none of them ever do. Three days to the west, is Colmair, and to the south,
The nesting grounds of many dragons.
Due to the vesper deposits nearby. Dragons of all kinds can be found here.
The powerful celestial dragons, the Bahamutra, and their shadow counterparts,
the Tiamatra, being the rarest. Easier to find are the Adrui, the small-winged
Earth dragons, and the serpentine Triton, Water dragons. The Kalmoross,
the Lightning Dragons, nest there at a particular time of year, driving
the Tritons away, and the Furhelstra, the Wind Dragons, do the same to the
Adrui. The Cesterenes, the Ice Dragons, come to eat vesper, but the faster
ones fly north to the Snowy peaks to lay eggs, slowing their digestion on
the way. The Cindrei, the Fire Dragons, usually do not like sharing the
area with them, and it is not uncommon for the residents of Vesper City
to see blasts of fire and frost breath lighting up the night sky over the
dens. The Cindrei are stubborner, and so the Cesterenes
who can will usually leave rather than risk losing their brood. However,
a mother dragon will not leave once she has laid her eggs, no matter what,
and so the father will guard the mouth of the cave where she is nesting.
If the parents are killed and the babies still hatch, they will become familiar
with the scent of the killer, so that if they survive, one day they will
bring retribution down upon that dragon... and woe be to that 'dragon' if
they turn out to be a person...
The furthest west of the ranching settlements
of the Hanjia empire. Though the empire's lands do extend west beyond this
point, this is the last settlement. Elmori is a sheep farming ranch area,
and so there are less horses required and more dogs involved in the effort.
The residents of Elmori all develop extremely close relationships with their
herding dogs, far moreso than they do with the horses that they ride in
order to accompany the flocks. There is nearly no Elementa bias in Elmori.
People are very friendly here to most travelers, but tend not to like when
Dragon Tamers bring their charges into the area and leave them unattended.
From Elmori it is two days travel east to Danrei, two days south over the
plains to Peshtogge, and three days north over the plains to Puld Aest.
A settlement near the source of the
Gohoda River. The water here is incredibly pure, and the orchards of Erwule
are said to be some of the most beautiful on the continent. The lack of
rainfall prevents the land slippage that would normally occur in such hillside
orchards. Erwule is a town famous for wines and other liquers, and so also
has its fair share of drunks. However, most of the population of Erwule
is extremely sophisticated, and there is a famous fencing school here. There
is not much bias amongst the Elementa in Erwule, though it has been noted
that both Lightning and Water Elementa are slightly more inclined to live
there, causing some conflict in the management of the city. To the north,
through the Almica Canyon, is the Imperial
Capital, a two day trip on foot. To the west, the town of Gasrag, another
two day trip. To the south, traveling along the Gohoda riverbank, one can
reach either the fishing village of Kinleire or the logging town of Godaman
in about four days on foot. To the southeast, five days travel will bring
one to the town of Klu, and direct eastern travel for four days will allow
the traveler to arrive in the badlands town of Colmair.
The silver mines of Furndush, in the
north, are the primary source of external revenue for the entire Hanjia
kingdom. The miners here are mostly Fire, Wind, or Lightning Elementa, mostly
those who move out of Bunk, the marsh village two days to the south, because
of the humidity. The town's entire economy is based on the silver they mine
there, and so most of the townspeople have jobs that are connected to the
mines in some way. The silver is carried down the well guarded Shomen Highway, first to Huldren,
three days away, and on to the Wasasaki Harbor, making its way to Puld Aest
after that, to be minted. To the north of Furndush, there is the Tashte Forest, where they cut wood for the smelting.
The Furndush Mines themselves are actually
caves excavated by an underground river that was dried up long ago. Mining
the silver is easy, since the river has eaten the rock down to the silver
ore veins in many areas. The rock is mostly soft, but the ore veins themselves
are quite hard, and mining the silver itself takes a long time once it is
found. The ease of finding it, however, at least, allows the miners to produce
a steady supply of it. The mines themselves are sometimes attacked by marauders
that hail from the Kankanet plains to the north.
The town of Gasrag is the entrance
to the main ranchlands that make up the southwest of the Hanjia empire.
Gasrag itself is a town long ago founded by horse breeders who then expanded
their influence west into the plains. The expansion south was not as good
an idea, and so the ranching based settlements only extend to Gasrag from
the west, really. The populace of Gasrag is relatively small in comparison to the size of the town, so the bias of the Elementa
there is not very obvious, but it is certainly true that there seem to be
more Celestia and Wind people there than the others. Some of the best horses
in the empire are bred here, and are usually sent either to the ranching
settlements beyond Gasrag, such as Danrei, two days travel across the plains,
or to the Imperial Capital, two days travel to the
northeast. To the west is the town of Erwule, and to the north, another
two days travel, Misild. The long forgotten ghost town of Banabara lies
two days to the south.
The lake into which the water from
the Goda river flows has two drastically different faces. On one shore,
the town of Kinleire, clean clear waters, and many fish. On the other side,
murky water with far less aquatic life, due to sedimentary deposits formed
by irresponsible logging by the inhabitants of the town of Godaman. The
shores of this bank are devoid of life of most kinds, since the Godaman
loggers have clear cut most of the area.
The source of the drier woods of the
empire, the Godaki forest once almost completely encircled the Goda Lake
from which it draws its name. However, due to logging by the inhabitants
of the town of Godaman, the forest now only reaches the west bank of the
lake. The towns of Godaman, Kinleire, and Nouve all lie on the edges of
this forest. The forest spirits here have been becoming increasing hostile
toward intruders lately, however, and so have the animals within.
The drier woods of the Hanjia empire
are cut in this logging town. Less responsible than the Tenteri Ma villagers,
the Godaman inhabitants have cleared out a large area of the forest near
the town, and this has resulted in land slippage which causes sedimentary
problems in that end of the Goda Lake. It's advised
that travelers not drink the water here without boiling it first. The inhabitants
of Godaman are generally of any elementa besides Water or Ice. Those people
tend to move to Kinleire, one day away. From Godaman,
one can travel to Erwule, four days to the north,
to the border town of Minora, about four days to the
southeast, three days to the east to the town of Klu,
or through the Godaki Forest in two or three
days to Nouve.
It is said that its sister river Leor
took all the strength from their mountain mother, leaving Gohoda with insufficient
strength to reach the sea. The flow of the Gohoda river is so slow that
it is quicker to travel the riverbank than to drift downstream. The river
flows from the Almica Canyon through the town of Erwule, down to the fishing
village of Kinleire and the logging town of Godaman, depositing into the
Goda Lake. Due to the much calmer waters, there are many more creatures
here, and a few river spirits are said to exist as well.
A mining town where mithril is the
primary source of income. Blacksmiths and miners are the main inhabitants
of Guld Aest, and these are mostly Shade, Fire and Earth Elementa. Most
others dislike the heat and atmosphere of Guld Aest, even considering that
the town was founded at the northern base of the Hanjia mountains, near
the source of the Muran river. Traveling upriver leads directly into the
Mithril Mines. Guld Aest is the best source
of mithril armor, and some blacksmiths will give a hefty discount to those
who can help in the tempering of the material, or who provide the material
themselves. Some blacksmiths are perfectly willing to rent their shop out
at night, for a small fee, to those who can forge their own weapons and
armor. Near Guld Aest there are rumored to be a network of unexplored caverns.
From Guld Aest, one can travel to Tenteri Ma to the west, three days travel,
or up to Verum across the river in the same time. It is also possible to
go directly to the town of Bunk, to the north, across
the plains, in the same amount of time, but it is said to be dangerous.
One can also go directly east up to the snowy mountain peaks.
Forgotten Ghost Town
The town of Banabara was an attempt
at expanding ranching territory further south. It was successful, and was
the furthest south the ranchers could safely go. Beyond this point, they
often found their livestock carried off by the dragons that live in the
mountains further to the south. Fortunately, there is apparently a limit
to how far a dragon will fly for a meal of beef, and so Banabara thrived
for a while, despite being on the edge of what is known as the cursed forest,
at the base of the Ruddmar Plateau. However, twenty years ago, the 'Abomination' sealed in the Ruddmar Ruins atop the plateau was awakened by an errant
sorcerer, and proceeded to wipe out the village. There is nothing here now
but the ruins of buildings and mass graves. A few graverobbers still occasionally
come here to exhume the dead and search for things to steal, but the 'abomination's
curse' is said to still be in effect, and so most things found here don't
sell easily. Two days to the north is Gasrag, two days to the northwest
find Peshtogge. Two days southeast brings one to Kinleire, and two days
directly south over the plains brings you to Liempo. It is also said that
one can travel west up to the plateau, but the paths from the other three
nearby towns are all much easier on foot. People who can fly on their own,
ride Wyverns, or know strong Levitate techniques, tend to be able to make
it to the plateau in a day.
The northernmost farming settlement
of the Hanjia Empire. Famous for pumpkins and other ground provisions, and
far too many dangerous predators for the inhabitants' own good. The people who live in
Huldren are very strong, usually, and there is a remarkably small percentage
of Ice elementa here for some reason. It may be because Huldren is known
to become extremely hot in the dry season. The town is the halfway point
of the Shomen Highway, and is therefore three days from Furndush, which
is to the east, and three days from the Wasasaki Harbor to the west. To
the south, one day across the plains, is the Zek Ravine.
A town with an even more notorious
reputation than Nouve. Nearly everyone in Keith is
some kind of rogue, bandit, highwayman or thief. The town is full of people
who steal, cheat, lie and backstab each other constantly. Watch your step
very carefully here. The Elementa bias of this town is against Celestia
and Wind, but oddly, there are many Lightning elementa around. Stolen items
usually end up in Keith, so if you have a particularly precious artifact
stolen, head on over. The inhabitants will be more than happy to sell out
on their so-called friends if you offer them enough. Just don't flash money
around... or turn your back on anyone. The town is two days from Colmair,
and to the east of it. It is three days northeast of Klu,
and it is said that one can travel two days north to reach "Doll
Town", or three days south to the Wyvern
A fishing village on the banks of the
Goda Lake, at the point where the Gohoda
river spills into it. It is also on the verge of the northern tip of
the Godaki Forest, but the villagers here do
not make use of the forest at all. They make their living almost completely
by fishing, and are predominantly Ice or Water Elementa. Most others leave
Kinleire as soon as they become of age, usually to cross the river to go
live in Godaman, one day away, or travel up to Erwule,
four days away. Some others head west to Liempo, one
day's travel. It is also said that one can reach the forgotten town of Banabara
by traveling two days to the northwest.
Klu is a town on the edge of the Badlands,
and the surrounding areas are good only for growing the hardiest of vegetation.
Woodcarvers and other such artists such as pottery makers and glass blowers
make their living here, using the wood from Godaman
village, three days to the west, in their work. Many Fire elementa live
here, more due to the profession and lack of rainfall than anything else.
Many places can be reached from Klu, but aside from Godaman,
three days trip, and Erwule, five days, all the trips
are rather difficult, especially for horses. To the south is Minora,
but to cross the plains is difficult, taking five or six days, and so most
travelers go to Godaman first, if only for simplicity.
Traveling to the Sinjira Village takes two
days, but hardly anyone goes there anyway. Three days across the Badlands
to the north will bring one to the town of Colmair,
and to the northeast one will reach the town of Keith
in three days also, a reputed hotspot for bandits and rogues. To the southeast,
after three days' walk, one has slightly easier access to the Wyvern
Nests than from the Sinjira Village side.
To the west of the Imperial Capital,
the Leor River stretches all the way to the sea. The current of this river,
though not dangerous exactly, is incredibly strong, so swimming is discouraged,
and travel upstream is too difficult for all but the strongest of aquatic
creatures, though Leviathan Tamers have been known to travel upstream on
their charges, in the dry season. Downstream travel, of course, is very
fast, but is usually only done in small craft that can be dismantled upon
reaching their destination, since there is no way to return upriver easily
in large craft. One Leviathan tamer who has managed the nearly impossible
task of simultaneously training three Leviathan, is known to offer a service
to pull barges upstream. Leviathan tamers traveling downstream can cover
the entire length of the river in a single day. Along the banks of the river,
there are some small groves of forest, and the town of Misild. Where the
river meets the ocean is the town of Puld Aest. Puld Aest can be reached
in two days, whereas it takes only one to reach Misild. If the road is traveled
rather than the river, both trips take three times as long.
The breeding ground for the huge aquatic
creatures that roam the waters and rivers of the Hanjia Empire. Leviathan
are actually docile unless provoked, and will only attack people if they
find themselves caught in fishing nets. This is normally not an attack,
per se, since they are merely thrashing to be free of the net, but at that
size and power, it usually results in the destruction of the fishing boats.
They are more abundant in the Muran river than the Leor River, due to the
current, but wild Leviathan tend to avoid the kingdom's waterways in general,
since there are not enough fish to feed them. The Leviathan are far less
docile when nesting, since they compete for the best spots in the Lagoon.
The Lagoon itself is believed to be one of the most dangerous places in
the empire. A school of angry Leviathan is nothing to trifle with. Even
the tail lash of a baby can kill someone if he or she is not careful. Leviathan babies
are born swimming, two at a time. One baby is then taken by the father and
one by the mother, and it is henceforth that parent that is responsible
for its food and protection. Leviathan Tamers from Wasasaki Harbor often
come up here to train new Leviathans.
There is nothing special or noteworthy
about the town of Liempo particularly, except that it is home to many literary
enthusiasts. This town's main attraction is its large library, but the writers
here are not very social, so coming to the town because of them is not something
a tourist would do. However, the specialists in linguistics and ancient
manuscripts live here, so if any translations need to be done, Liempo is
the place to be. It is one day east of Ossilica, three days north of Vesper City(two days north of Verpett Tower), and one day west of Kinleire. Traveling
up to the Ruddmar Ruins from here takes two days, and two days southeast
will bring one to the town of Nouve.
The second border town of the Hanjia
Empire, Minora is not as dangerous as Vesper City, being much further from
the Wyvern Nests to the north than Vesper City is from the Dragon Dens.
Minora trades mostly in spices imported from other parts of the continent
through the Republic of Molmoresa. The rarity of these spices allows them
to support Minora's economy, along with many other magical powders and dusts
that are also brought into the country. This is also where many Wyvern Tamers
gather, and where those who wish to learn this skill are usually taught.
There is no evidence of elementa bias here, but the inhabitants of Minora
change often, as they are known to travel a lot in order to distribute their
goods through Hanjia. This is another once of the few places in Hanjia to
find a reliable bank. Two days north of this town is the Sinjira Forest,
and through it, Sinjira Village. Five days west takes you to Nouve, and
four days northwest to Godaman. Five days travel over the plains will allow
one to reach Klu, but it is not a pleasant trip.
The town of Misild is nearly the perfect
place for the production of fine flour, due to its position on the banks
of the powerful Leor River. Misild's watermills
grind corn from the fields to the north, day and night, and it also has
a few windmills to the northern side of the town, for making the coarser
grains required for particular types of bread. Misild is the place to find
fine cakes and pastries, and it is said that there is nothing quite like
bread absolutely fresh from a Misild baker's oven. Townsfolk from other
areas are said to sometimes spend weekends in Misild just for the baked
goods. Misild is a town without many Shadow or Ice Elementa, though the
other Elementa seem to be quite happy there in even numbers. It is also
a beautiful town, and is the primary wedding spot in the country due to
the combination of these factors. Downstream from Misild is the town of
Puld Aest, three days by foot and one day on the
river. The farming settlement of Wiegn is to the north,
three days along the road, two days over the fields. Ashveil
is also three days away, to the northeast, and upriver, to the east, is
the Imperial Capital, a three day trip. To the south,
two days travel will bring one to the town of Gasrag,
or to Danrei if one crosses the plains.
These mines are in the mountains to
the south of Guld Aest. There is nothing much here except the mines themselves
and the occasional Golem.
This river stretches from the town
of Guld Aest down to the harbor town of Wasasaki, where it forms a wide
mouth leading into the ocean. Traveling downriver from Guld Aest, one will
reach Verum in three days by foot, sometimes two days by the river, depending
on the current. Another similar length of travel beyond Verum will bring
one to Ashveil, but one must go slightly inland. Another two or three days
will reach Wasasaki Harbor.
A town of minstrels and performance
artists. With no other means of income, Nouve depends almost completely
on its tourists to bring capital into the town. The approach does not fail
them, however. Nightly entertainment of nearly any kind can be found in
Nouve, as well as many pickpockets and other unsavory characters. Security
in Nouve is as loose as the wallets of most tourists, and it is considered
odd if one has been in Nouve more than three times and never been robbed.
Despite this, the tourists still come, a truly strange phenomenon. There
is a large bias for Shadow Elementa in Nouve, or so it seems. Celestia elementa,
however, are well-known to stay far from this town, sometimes even avoiding
passing through it. One can reach Liempo with two
days travel northwest, and Godaman with two days
travel northeast through the forest. Five days walk to the east brings you
to the border town of Minora. Travelers should be
careful, as around here is close to Dragon's Den.
The village of Ossilica is a mage training
village. Its inhabitants are strongly biased toward Shade Elementa and away
from Celestia Elementa, but the Celestia Elementa that remain are just as
powerful as any of the others there. Being to the south of the Ruddmar Plateau,
and directly on the edge of the cursed forest, the village is the ideal
place for training in combating demilings and conducting magical experiments.
Many magical items can be purchased here, and one can either buy enchanted
items or pay to have enchantments placed on items one currently owns. From
Ossilica, two days travel north leads to the Ruddmar Ruins at the top of
the plateau, three days south across the plains will lead to Vesper City,
passing the Verpett Tower on the second day. A day east will bring an arrival
another ranching settlement, Peshtogge is a unique town in that there is
little or no restriction placed on the livestock that inhabit the area,
sometimes to the point where the humans there seem quite secondary. It is
not uncommon to walk down the streets of Peshtogge and find chickens, ducks,
piglets or just about any animal calmly wandering around. The larger animals
tend not to wander into the main settlement, but this is purely because
there is less food there for them. Don't visit this town if lots of livestock
makes you edgy. There is a slight bias toward Celestia Elementa in this
town, and there tend to be less Fire Elementa around also. From Peshtogge
one can travel two days north across the plains to Elmori, two days northeast
to Danrei, two days southeast to the remains of Banabara, or up through
the forest onto the Ruddmar Plateau and the ruins there.
This town's name shares such a
similarity to the distant Guld Aest due to similar meanings in the old language (Aes meaning 'source). However, they are not even on the
banks of the same river. This rivermouth town of the Leor River
is home to elementa of all types, with only a slight lack in Earth elementa.
Half of Puld Aest is actually built over the shallow delta of the Leor River
itself. This doesn't seem to bother the citizens one bit, since the Leor River never floods, but the Earth and Lightning elementa tend not to live
on that part of the city. Puld Aest
is where the coin of the realm is actually minted, and some advanced smelting and metallurgy take place. Like the capital, most
anything can be found or traded here. It boasts a more open and relaxed
atmosphere than the heavily guarded Imperial Capital, however, and a few
goldsmiths live here. From Puld Aest, one can go over the water to Shimise,
to the northeast, or travel three days upstream on the riverbank to Misild.
Two days travel south over the plains will lead to Elmori.
the Ruddmar Plateau there is a temple, long ago used to seal a malevolent being of unknown origin
that had ravaged the land, finally cornered atop the plateau and sealed
there by three sisters, at the cost of untold lives. Twenty years
ago, an errant young mage found the temple and partially broke the seal. He
may have gained command of the being, but the entity instantly drove him
mad, and he commanded it to destroy his home village of Banabara.
The town was wiped out before reinforcements from Liempo arrived to defeat
the mad consort and banish the being. There are said to still be treasures
in the ruins. It is also said... that it may be possible to completely break
the seal upon the "Abomination". Traveling down from the plateau on foot will take
two days, leading to Peshtogge, Ossilica, the ghost town of Banabara, or
Liempo, depending on the direction.
Another coastal town, Shimise is more
a fishing settlement than a port, though medium sized craft can still dock
there, and travel to the other coastal towns is easy. The town is by no
means rustic, however. It takes advantage of its coastal beauty, attracting
tourists with its many beautiful hotels and beachfront resorts. Shadow and
Earth Elementa tend to dislike it here, and the ones that do stay usually
remain indoors. Shimise is a very friendly town, and its inhabitants are
always looking for ways to be of help to the tourist, all the while extracting as much coin from them as possible. Everything here costs more than it does anywhere else.
Except the sand. The sand is free. Two days across the plains to the southeast
leads to Wiegn, three days east takes one to Ashveil. Traveling to either
Puld Aest or Wasasaki Harbor is done by ship, taking only one day either
The road leading from the town of Furndush
and the silver mines down to the Wasasaki Harbor, a six day trip on foot.
This route is secured by members of the Imperial guard to protect silver
shipments, and is considered to be the safest travel route in the empire.
This forest is not usually cleared
or heavily logged. The inhabitants of Sinjira Village only cut enough wood
to burn in their smelts, where they extract small amounts of mineral ore
and gemstones excavated from the mines. The forest itself is very thick,
and is dark even in the daytime, making traveling through it a bit treacherous.
Fortunately it is a short trip south to Minora.
In the Sinjira Forest, at the base
of the mountains there, is the Sinjira village. The Earth and Shadow Elementa
that live here mine gemstones and some ores in the mountain, and sometimes
guide prospective Wyvern Tamers up to the Wyvern Nests, a day away, over
the mountains to the north. They also cut enough of the forest's dry old
trees to burn in their smelting ovens. Mostly 'antisocial' people live here,
which is fine since they get few visitors. The Wyvern Nests are a day away,
but once a tamer has a Wyvern, returning to the village takes only a couple
of hours. Two days travel to the south, partially through the forest, leads
The Hanjia empire's source of precious
gemstones and odd mineral ores. The reason that these deposits occur only
here is unknown, but it is useful. The Sinjira villagers can easily mine
during the day and bring back the ore at night to have it smelted before
The area to the north of Doll Town
consists of higher mountains capped with snow and ice. Mountain climbers
and hermits are the only people found here, but it has been said that a
specific species of Drakan lives up here. They do not venture down into the
main areas because they supposedly cannot stand the heat. Sightings of any
of them is very uncommon, since most people who are strong enough to brave
the mountains have no wish to go that far into the bitter cold. It is also
speculated that the sighting of these Drakans are just those of extremely strong
Ice elementa training in the snow, since a few of them are known to pursue
this practice, and none of them have ever reported seeing any particularly noteworthy Drakans
there. These peaks can be reached in two days from Guld Aest.
The source of wood, and in some cases
food, for the miners of Furndush. A few strange creatures inhabit the forest,
but they do not generally bother the Furndush woodcutters, except one strange
batlike creature that apparently hides in the trees and preys upon humans
it finds alone, eating their soft fleshy centers. Mmm... yummy!
A logging village of friendly, quiet
people. Most of the people from Tenteri Ma have great physical strength
and a deep understanding of the Beurve Forest to the south and the spirits
that inhabit it. Most villagers are Earth Elementa who love to contest their
prowess in the felling of the forest trees. Further south of this village
is the Imperial Capital, but the only way to reach there within two days
is to pass through the forest itself. It requires four days travel to go
around the forest.
Three days travel to the east brings one to the town of Guld Aest near the
base of the mountains, and just a day to the northeast across the plains
will reach the riverside town of Verum. To the northwest, it is three days
to Ashveil, and to the west, two days to Misild, on the Leor River.
Rumored to be buried near the border
of the Godaki Forest to the south of Godaman, these ruins have not yet been
Farming towns such as this one are
abundant in the northern plains of the Hanjia empire. There is nothing particularly
special about the town of Verum, but a powerful warrior by the name of Hunt
lives here with his family, trying to live in peace. The townspeople are
glad to have him there, since he protects them from any attacking monsters,
but the occasional glory hunter will sometimes traipse into the town looking
for him and cause them trouble. There are no real elementa biases here.
Each elementa tends to prefer a particular type of job within the crop-raising
community, but there are not usually more of one than the other. Verum is
mostly famous for having some of the prettiest maidens in the empire living
there. Unfortunately for most suitors, few of these young ladies are the
'trophy wife' type. Three days to the southeast will bring one to Guld Aest,
and a simple day's walk across the plains will lead to Tenteri Ma. To the
northeast, the town of Bunk can be reached in a day, and to the direct north,
one finds one's passage across the plains blocked by the Zek Ravine. Downriver
is the town of Ashveil, two days by river in a good current, or three by
A spirit amplification tower, its power
long lost. A team of meisters from Ossilica works diligently to restore its
capability, under the watchful scrutiny of the Imperial Observers. It is
also a strategic point, since it has a large liquid telescope installed
in the top, used for stargazing, or, in times of political unrest, observing
the southern border of the Hanjia empire where it meets the Republic of
Molmoresa. This is the only place in the empire where a 'First Element' summon has ever
been successfully controlled, and it is for this reason that the mages are
so interested in restoring it. To the north, two days away, are Ossilica
and Liempo. One day to the south is Vesper City.
This city is one of those directly
on the border between the Hanjia Empire and the Republic of Molmoresa. Those
who live here are usually either merchants or diplomats, and horses can
be purchased here for trips either into or out of the country. However,
despite its rich opportunities for trade, this town is not a place that
many people like to spend much time in or near, due to its proximity to
the nearby mountains, home to many dragons. The natural inhabitants of Vesper
City and the surrounding areas are used to the creatures, and know that
they pose little threat unless extremely hungry, and even then, they usually
only attack unattended horses. Many dragon tamers come to Vesper City, also,
on their way into these mountains. The City offers many items made from
the scales, fangs and other parts of dragons, and this helps an otherwise
slow economy. There is no apparent tipping of the Elementa scales in this
town, but the people here move around often. One day's travel can lead to
either the dragon's dens, the mines nearby, or to the Verpett Tower. Travel
southwest leads out of the Hanjia Empire.
These mines contain the substance for
which they are named. Though dragons can live anywhere when full grown,
females must ingest vesper in order to lay eggs. The material is useless
in its raw state, but when put through a process that mimics a dragon's
digestive system, it takes a form that crystallizes into a material much
like dragon-egg shell. Armor dipped in this tends to display elemental resistances,
without adding much weight to it. Unfortunately, dragons are often encountered
during this process, and though they do not hurt the miners, they often
consume any veins of vesper they do find. The dragons also help sometimes,
however, smashing the rock with their breath, claws or powerful tails. The
miners simply must be careful not to interrupt them. A female dragon in
heat is not a creature to trifle with. These mines are near the Dragon Dens,
and close to Vesper City.
The large port town of Wasasaki lies
on the left bank of the Muran river delta. Many Water Elementa live here,
and they not only run the ports, but many of the braver ones travel a day
north along the coast to reach the Leviathan Lagoon to tame the powerful
creatures. Leviathan taming is, of course, something that one can learn
here if you find a willing teacher, but the process of training is extremely
long and tedious. Considering the limitations of Leviathans, i.e. their
inability to leave the water, many non-Water elementa question whether or
not it is a worthwhile investment. However, it must be admitted that of
all the creatures known to live in the Hanjia empire, the Leviathan is the
most powerful of all, its only match being the Kalmoross (lightning) dragons,
who can only match it due to their flight and element advantage. Three days
travel along the Shomen Highway from here leads to Huldren, and the harbor
town of Shimise is a day across the river by vessel. Three days travel southeast
will bring you to Ashveil.
The village of Wiegn is directly in
the center of the plain that stretches from the Muran river in the north
to the Leor River in the south. Wiegn is a farming village that concentrates
on growing grains and beekeeping for honey. The honey is the more profitable
of the two commodities, but only because it is available almost all year
round. In the long run, the honey brings the village far more income than
the wheat. However, the wheat is still a great asset, and is transported
to Misild in the south by road, a three day trip. Travelers can get to Misild
through the fields and save themselves a day. The elementa in Wiegn are
slightly biased against Shade and Ice Elementa. The honey is transported
to Ashveil, for their candy making, in a similar timeframe for travel to
Misild. Shimise is to the northwest, two days away, whilst two days travel
directly west will bring you to Puld Aest.
The Wyverns that nest here are quite
large and powerful. The winged semi-reptilian creatures, unlike Ral Griffons
and dragons, have no discernable elementa. Why it is that the Wyverns nest
here is unknown, but the Badlands tend to keep most humans away, and are
a good source of carrion, which is what baby Wyverns are usually fed by
their parents. Fresh meat does not do well with a newly hatched Wyvern's
delicate digestion. This area is about a day from Sinjira Village to the
south, and three days to the south-east of Klu, also being three days south
A deep crack in the earth, caused by
a huge technique once done by the Earth Elementa warrior Zek. The near catastrophic
attack went for miles, creating the huge ravine, and the monster Zek was
fighting fell into it. Some say that you can still hear its roars in the
dead of night. This has been assumed to be ridiculous. There is no way the
Garagat Dragon could still be alive...